Post by DM Leverage on Jun 7, 2013 18:41:29 GMT -5
Tashalar
Capital: Tashluta
Population: 889,920 (humans 94%, lizardfolk 4%, yuan-ti 1%)
Government: Merchant oligarchy
Religions: Chauntea, Malar, Savras, Waukeen
Imports: Beef, fruit, silver, slaves
Exports: Cheese, dyed fabric, glass, olive oil, olives, seafood, spices, wine
Alignment: CN, N, NE
More civilized than Chult and more friendly than Calimshan, Tashalar is an exotic land of strange food, beautiful people, and great wealth. The skilled crafts folk make excellent crossbows and fast ships. The accomplished hunters keep trophies of their most dangerous kills. The people of Tashalar live on the strip of friendly coastline along the southern Shining Sea, avoiding the Black Jungles and entering the Hazuk Mountains only occasionally to mine for gold and iron.
Tashalaran grapes are so perfect that even the worst vineyard produces wines worth a hundred gold pieces in Waterdeep. Overshadowing this wealth and splendor are the Rundeen consortium that puts a chokehold on trade and the evil yuan-ti that haunt the jungles.
Life and Society
The larger towns of Tashalar (small city-states, really) are home to wealthy and ostentatious merchant families. The “princes” of these families control the merchant consortiums that rule the country. Those common folk who don’t make their living in the fields, groves, or vineyards work as sailors, shipwrights, sail makers, and provisionary.
Hunting is a popular sport, with the bravest hunters seeking out the deadly denizens of the jungle. Spicy food and strong wine are the typical dining fare. The folk of Tashalar obsess over the future, and every adult owns at least one set of cards or plaques used for personal divinations. (Wealthier folk own ones made of silver or ivory.) The people see the hand of Savras the All-Seeing in their daily card readings, numerology, and astrology.
Major Geographical Features
Tashalar is a warm but breezy country, with open land covered in vegetable gardens, olive groves, and vineyards.
Black Jungles: These jungles are home to three large tribes of yuan-ti, one of which has allied with the Rundeen consortium. The Sesehen tribe provides exotic herbs and poisons to the Rundeen in exchange for slaves and transport of pureblood spies to northern ports. The jungle has connections to the Underdark, and one temple to the snake god of the yuan-ti contains a portal to a similar place in Hlondeth in the Vilhon Reach.
Hazuk Mountains: These mountains produce enough gold and iron to support Tashalar’s economy. Civilized but short-tempered stone giants live in the remote peaks in enormous rock mansions, trading gems for fine wine and knowledge for dragon turtle meat.
Mhair Jungles: Remnants of an old yuan-ti empire still live in isolated pockets of these vast, sparsely settled jungles. Bloodflower, a rare herb extinct everywhere else in Faerûn, is harvested here to be made into a potent healing salve. The jungles also hold wandering groups of wild dwarves (survivors of a lost kingdom) who trade enormous green spinel gems, but carefully guard the secret of where they find them.
Important Sites
The city of Tashluta is the largest of the Tashalar city-states and the most welcoming to visitors to the nation.
Tashluta (Metropolis, 51,522): The capital of Tashalar is the common port for visitors, as only here do the locals make any effort to learn the other languages of Faerûn. They enjoy playing jokes on foreigners, usually involving incredibly spicy food. The city has a ban on snakes of all sorts, and the Tashlutans kill any that are discovered.
Regional History
Long ago, a great mercantile empire called Tashtan ruled the central part of the Chultan peninsula. As a result of many battles with Calimshan and jungle plagues, Tashtan dissolved into smaller nations, the northernmost being the collection of city-states now known as Tashalar.
A strong mercantile kingdom, Tashalar protects its borders with fleets of strong ships, most of which have fallen under the influence of a consortium of aggressive traders known as the Rundeen. The Rundeen reaches into Calimshan through a partnership with the Knights of the Shield, an organization of spies active in Amn, Calimshan, and Tethyr. Tashalaran vessels now sail to ports in Calimshan and the Lake of Steam, bringing unusual goods to eager recipients elsewhere in Faerûn.
- Source: Forgotten Realms Campaign Setting
Capital: Tashluta
Population: 889,920 (humans 94%, lizardfolk 4%, yuan-ti 1%)
Government: Merchant oligarchy
Religions: Chauntea, Malar, Savras, Waukeen
Imports: Beef, fruit, silver, slaves
Exports: Cheese, dyed fabric, glass, olive oil, olives, seafood, spices, wine
Alignment: CN, N, NE
More civilized than Chult and more friendly than Calimshan, Tashalar is an exotic land of strange food, beautiful people, and great wealth. The skilled crafts folk make excellent crossbows and fast ships. The accomplished hunters keep trophies of their most dangerous kills. The people of Tashalar live on the strip of friendly coastline along the southern Shining Sea, avoiding the Black Jungles and entering the Hazuk Mountains only occasionally to mine for gold and iron.
Tashalaran grapes are so perfect that even the worst vineyard produces wines worth a hundred gold pieces in Waterdeep. Overshadowing this wealth and splendor are the Rundeen consortium that puts a chokehold on trade and the evil yuan-ti that haunt the jungles.
Life and Society
The larger towns of Tashalar (small city-states, really) are home to wealthy and ostentatious merchant families. The “princes” of these families control the merchant consortiums that rule the country. Those common folk who don’t make their living in the fields, groves, or vineyards work as sailors, shipwrights, sail makers, and provisionary.
Hunting is a popular sport, with the bravest hunters seeking out the deadly denizens of the jungle. Spicy food and strong wine are the typical dining fare. The folk of Tashalar obsess over the future, and every adult owns at least one set of cards or plaques used for personal divinations. (Wealthier folk own ones made of silver or ivory.) The people see the hand of Savras the All-Seeing in their daily card readings, numerology, and astrology.
Major Geographical Features
Tashalar is a warm but breezy country, with open land covered in vegetable gardens, olive groves, and vineyards.
Black Jungles: These jungles are home to three large tribes of yuan-ti, one of which has allied with the Rundeen consortium. The Sesehen tribe provides exotic herbs and poisons to the Rundeen in exchange for slaves and transport of pureblood spies to northern ports. The jungle has connections to the Underdark, and one temple to the snake god of the yuan-ti contains a portal to a similar place in Hlondeth in the Vilhon Reach.
Hazuk Mountains: These mountains produce enough gold and iron to support Tashalar’s economy. Civilized but short-tempered stone giants live in the remote peaks in enormous rock mansions, trading gems for fine wine and knowledge for dragon turtle meat.
Mhair Jungles: Remnants of an old yuan-ti empire still live in isolated pockets of these vast, sparsely settled jungles. Bloodflower, a rare herb extinct everywhere else in Faerûn, is harvested here to be made into a potent healing salve. The jungles also hold wandering groups of wild dwarves (survivors of a lost kingdom) who trade enormous green spinel gems, but carefully guard the secret of where they find them.
Important Sites
The city of Tashluta is the largest of the Tashalar city-states and the most welcoming to visitors to the nation.
Tashluta (Metropolis, 51,522): The capital of Tashalar is the common port for visitors, as only here do the locals make any effort to learn the other languages of Faerûn. They enjoy playing jokes on foreigners, usually involving incredibly spicy food. The city has a ban on snakes of all sorts, and the Tashlutans kill any that are discovered.
Regional History
Long ago, a great mercantile empire called Tashtan ruled the central part of the Chultan peninsula. As a result of many battles with Calimshan and jungle plagues, Tashtan dissolved into smaller nations, the northernmost being the collection of city-states now known as Tashalar.
A strong mercantile kingdom, Tashalar protects its borders with fleets of strong ships, most of which have fallen under the influence of a consortium of aggressive traders known as the Rundeen. The Rundeen reaches into Calimshan through a partnership with the Knights of the Shield, an organization of spies active in Amn, Calimshan, and Tethyr. Tashalaran vessels now sail to ports in Calimshan and the Lake of Steam, bringing unusual goods to eager recipients elsewhere in Faerûn.
- Source: Forgotten Realms Campaign Setting