Post by DM Leverage on Mar 8, 2013 22:49:46 GMT -5
Candlekeep
- Forgotten Realms Campaign Setting -
This citadel of learning stands on a volcanic crag overlooking the sea at the end of the Way of the Lion, a road joining it to the Coast Way trade road. Candlekeep is a many-towered fortress, once the home of the famous seer Alaundo, and it preserves the seer's predictions among its huge library of the writings of Faerun.
The price for any traveler to enter the keep is merely a book. Those wishing to examine a work in the keep's library must gift Candlekeep with a new tome, valued by the shrewd gatekeepers of Candlekeep at no less than 1,000 gp. The monks of Candlekeep, who call themselves the Avowed, also purchase certain books brought to them and secretly commission agents to procure writings they desire.
The keep is ruled by the Keeper of the Tomes, who is assisted by the First Reader—second in authority and traditionally the most learned sage of the monastery. Up to eight Great Readers are governed by these two offices. These in turn are assisted by the Chanter, who leads the endless chant of Alaundo's prophecies, the Guide (in charge of teaching acolytes), and the Gatewarden, who deals with visitors, security, and supplies for the community. Clergy are regarded as honored guests but are not part of the monastery's hierarchy.
The citadel bears mighty, many-layered wards that prevent anything from burning except wicks and wax. No paper can ignite anywhere in the keep. These wards also block teleportation magic and destructive spells, kill all molds and insects, and have other secret properties. An additional ward prohibits entry into the Inner Rooms to all who do not bear a special token, only a handful of which exist. In the Inner Rooms are kept the most powerful magical tomes. Normally, only the Great Readers may enter, but others are admitted in the company of the Keeper or the First Reader.
The central tower of the keep is surrounded by beautiful grounds that descend to a ring of buildings along the inside of the massive outer walls: guest houses, stables, granaries, a warehouse, an infirmary, a temple to Oghma, and shrines to Deneir, Gond, and Milil. Order is kept by the Gatewarden's five underofficers: four Watchers, who take turns patrolling the monastery and watching land and sea from its tallest towers, and the Keeper of the Portal, each of whom has twelve monks (all experienced warriors) as assistants. These underofficers wield magic rods and rings to enforce their will.
No visitor can remain in Candlekeep for more than a tenday at a time, or reenter the monastery less than a month after leaving it. Visitors are forbidden to write in the library, but the monks scribe copies for visitors in good standing. Copying costs 100 gp per text, or 10,000 gp for spellbooks or any texts containing spells, magical formulae, or details of rituals, wards, command words, and the like.
The current Keeper of the Tomes is Ulraunt, a proud and haughty wizard. It is well not to cross him. All petitioners who enter the central keep must sit at Ulraunt's left shoulder for at least one evening meal and endure his searching questions, Candlekeep has but one absolute rule: "He who destroys knowledge, with ink, fire, or sword, is himself destroyed. Here, books are more valuable than lives."
Something guards the catacombs and storage caverns beneath Candlekeep so well that few successful intrusions from below have ever reached Candlekeep proper. Few know that this sentinel wyrm was once the silver dragon Miirym. She was bound to defend Candlekeep's monks, buildings, and books by the archsorcercr Torth. Miirym is now an ancient silver dragon ghost who, if destroyed, rejuvenates in only 2d8+8 hours. Miirym defends Candlekeep diligently, but her spirit is very lonely and would rather talk than fight. She trades tales for information about current events. Anyone who tries to trick her or launch a sneak attack can expect to have her come howling after him, hurling every spell she can in a savage, furious attack. If she meets intruders openly carrying books of any kind, the sentinel wyrm insists that they be surrendered to her for "rightful return" to Candlekeep. (As far as she's concerned, writings of any sort belong to Candlekeep.)
The scribes of Candlekeep have made at least one copy of every tome there, and an entire "mirror library" is rumored to he hidden somewhere else in Faerun. Candlekeep-made books always bear the keep's symbol: a castle with candle flames burning atop its towers.
- Volo's Guide to the Sword Coast -
This citadel of learning stands on a volcanic horn, or crag, overlooking the sea. It is a many-towered fortress, once the home of the famous seer Alaundo, and preserves his predictions along with all the written records and learning of the Realms that can be assembled. The price for any traveler to enter the Keep proper is a book. Those wishing to examine any writing in the Keeps library must gift Candlekeep with a new tome of no less than 10,000 gp value. The monks of Candlekeep (who claim to be nondenominational, and call themselves the Avowed) also purchase certain books brought to them and even commission agents in great secrecy to procure writings they desire to possess. Those who wish to browse in the library must normally be sponsored by a known mage of power, so many books given to Candlekeep in payment are minor spellbooks.
This community is ruled by the Keeper of the Tomes, assisted by the First Reader (the second in authority and traditionally the most learned sage of the monastery). There are up to eight Great Readers under these two offices, who are assisted by the Chanter, the Guide, and the Gatewarden. The Chanter leads the endless chant of Alaundos prophecies that wends its way around the citadel day and night in continuous utterance of the sages predictions. He is spelled in this duty by three assistants, the Voices: the Voice of the North, the Voice of the East, and the Voice of the South. The Guide is in charge of teaching acolytes, and the Gatewarden deals with visitors, the security of and supplies for the community, and with the clergy, who are regarded as honored guests rather than part of the monasterys hierarchy.
The citadel bears mighty, many-layered wards that prevent anything from burning except wicks and wax, prevent the operation of teleportational magics and many other destructive spells, kill all molds and insects (such as paper wasps), prohibit the entry of bookworms, and have other, secret properties. Because of these wards candle lamps are often used, but no paper can ignite anywhere in the Keep. An additional ward, whose token is shown at the far left, prohibits entry into the Inner Rooms except to those bearing a token. The Inner Rooms are where the most powerful magical tomes are kept and where none but the Great Readers may go, except in the direct company of the Keeper or the First Reader.
The central, highest fortress of the Keep is surrounded by a terraced rock garden of many trees, where natural springs rise and bubble down the rocks in small cascades and pools. These beautiful grounds descend to a ring of buildings along the inside of the massive outer walls: guesthouses, stables, granaries, a warehouse, an infirmary, a temple to Oghma, and shrines to Deneir, Gond, and Milil.
Except in cases of illness or when someone joins the order as an acolyte, no visitor can remain in Candlekeep for more than 10 days at a time, or enter the monastery less than a month after leaving it. Order in the Keep is kept by the Gatewardens five underofficers: four Watchers (who take turns patrolling the monastery and watching the land and sea around from its tallest towers) and the Keeper of the Portal (or gate guard), all five of whom have 12 armed monks (all experienced warriors) as assistants. These underofficers are also said to wield magical rods and rings to enforce their will.
Acolytes are robed in black. Seekers (full brothers) wear robes of mauve. The Seekers are the lowest monks. They do research and fetch and carry. Above them are the Scribes, who copy out works to order or compile books from various sources in the library for salethe chief source of income for the community. (Visitors are forbidden to write in the library.) Over them are the Chanter and the Readers, from whose ranks the offices of the Avowed are filled (and who vote to fill vacancies). All the underofficers wear brown homespun, while holders of the high offices wear robes of various colors that bear adornments of gold thread and stripes of white. Only the Keeper of the Tomes can wear robes all of white. Travelers who enter the Keep proper clad all in white can expect to be stripped on the spot or cast out.
The current Keeper of the Tomes is Ulraunt, a proud and haughty minor mage. It is well not to cross him. The traveler should humble himself to avoid doing so or try to keep out of the Keepers notice. Unfortunately, all petitioners who enter the central Keep must sit at Ulraunts left shoulder for at least one eveningfeast meal and endure his searching questions. The current First Reader, Tethtoril, is often mistaken by visitors for the Keeper because of his intelligent, regal, and sensitive demeanor. Ulraunt rather resents this.
Candlekeep has but one absolute rule: Those who destroy knowledge, with ink, fire, or sword, are themselves destroyed. Here, books are more valuable than people.
- Forgotten Realms Campaign Setting -
This citadel of learning stands on a volcanic crag overlooking the sea at the end of the Way of the Lion, a road joining it to the Coast Way trade road. Candlekeep is a many-towered fortress, once the home of the famous seer Alaundo, and it preserves the seer's predictions among its huge library of the writings of Faerun.
The price for any traveler to enter the keep is merely a book. Those wishing to examine a work in the keep's library must gift Candlekeep with a new tome, valued by the shrewd gatekeepers of Candlekeep at no less than 1,000 gp. The monks of Candlekeep, who call themselves the Avowed, also purchase certain books brought to them and secretly commission agents to procure writings they desire.
The keep is ruled by the Keeper of the Tomes, who is assisted by the First Reader—second in authority and traditionally the most learned sage of the monastery. Up to eight Great Readers are governed by these two offices. These in turn are assisted by the Chanter, who leads the endless chant of Alaundo's prophecies, the Guide (in charge of teaching acolytes), and the Gatewarden, who deals with visitors, security, and supplies for the community. Clergy are regarded as honored guests but are not part of the monastery's hierarchy.
The citadel bears mighty, many-layered wards that prevent anything from burning except wicks and wax. No paper can ignite anywhere in the keep. These wards also block teleportation magic and destructive spells, kill all molds and insects, and have other secret properties. An additional ward prohibits entry into the Inner Rooms to all who do not bear a special token, only a handful of which exist. In the Inner Rooms are kept the most powerful magical tomes. Normally, only the Great Readers may enter, but others are admitted in the company of the Keeper or the First Reader.
The central tower of the keep is surrounded by beautiful grounds that descend to a ring of buildings along the inside of the massive outer walls: guest houses, stables, granaries, a warehouse, an infirmary, a temple to Oghma, and shrines to Deneir, Gond, and Milil. Order is kept by the Gatewarden's five underofficers: four Watchers, who take turns patrolling the monastery and watching land and sea from its tallest towers, and the Keeper of the Portal, each of whom has twelve monks (all experienced warriors) as assistants. These underofficers wield magic rods and rings to enforce their will.
No visitor can remain in Candlekeep for more than a tenday at a time, or reenter the monastery less than a month after leaving it. Visitors are forbidden to write in the library, but the monks scribe copies for visitors in good standing. Copying costs 100 gp per text, or 10,000 gp for spellbooks or any texts containing spells, magical formulae, or details of rituals, wards, command words, and the like.
The current Keeper of the Tomes is Ulraunt, a proud and haughty wizard. It is well not to cross him. All petitioners who enter the central keep must sit at Ulraunt's left shoulder for at least one evening meal and endure his searching questions, Candlekeep has but one absolute rule: "He who destroys knowledge, with ink, fire, or sword, is himself destroyed. Here, books are more valuable than lives."
Something guards the catacombs and storage caverns beneath Candlekeep so well that few successful intrusions from below have ever reached Candlekeep proper. Few know that this sentinel wyrm was once the silver dragon Miirym. She was bound to defend Candlekeep's monks, buildings, and books by the archsorcercr Torth. Miirym is now an ancient silver dragon ghost who, if destroyed, rejuvenates in only 2d8+8 hours. Miirym defends Candlekeep diligently, but her spirit is very lonely and would rather talk than fight. She trades tales for information about current events. Anyone who tries to trick her or launch a sneak attack can expect to have her come howling after him, hurling every spell she can in a savage, furious attack. If she meets intruders openly carrying books of any kind, the sentinel wyrm insists that they be surrendered to her for "rightful return" to Candlekeep. (As far as she's concerned, writings of any sort belong to Candlekeep.)
The scribes of Candlekeep have made at least one copy of every tome there, and an entire "mirror library" is rumored to he hidden somewhere else in Faerun. Candlekeep-made books always bear the keep's symbol: a castle with candle flames burning atop its towers.
- Volo's Guide to the Sword Coast -
This citadel of learning stands on a volcanic horn, or crag, overlooking the sea. It is a many-towered fortress, once the home of the famous seer Alaundo, and preserves his predictions along with all the written records and learning of the Realms that can be assembled. The price for any traveler to enter the Keep proper is a book. Those wishing to examine any writing in the Keeps library must gift Candlekeep with a new tome of no less than 10,000 gp value. The monks of Candlekeep (who claim to be nondenominational, and call themselves the Avowed) also purchase certain books brought to them and even commission agents in great secrecy to procure writings they desire to possess. Those who wish to browse in the library must normally be sponsored by a known mage of power, so many books given to Candlekeep in payment are minor spellbooks.
This community is ruled by the Keeper of the Tomes, assisted by the First Reader (the second in authority and traditionally the most learned sage of the monastery). There are up to eight Great Readers under these two offices, who are assisted by the Chanter, the Guide, and the Gatewarden. The Chanter leads the endless chant of Alaundos prophecies that wends its way around the citadel day and night in continuous utterance of the sages predictions. He is spelled in this duty by three assistants, the Voices: the Voice of the North, the Voice of the East, and the Voice of the South. The Guide is in charge of teaching acolytes, and the Gatewarden deals with visitors, the security of and supplies for the community, and with the clergy, who are regarded as honored guests rather than part of the monasterys hierarchy.
The citadel bears mighty, many-layered wards that prevent anything from burning except wicks and wax, prevent the operation of teleportational magics and many other destructive spells, kill all molds and insects (such as paper wasps), prohibit the entry of bookworms, and have other, secret properties. Because of these wards candle lamps are often used, but no paper can ignite anywhere in the Keep. An additional ward, whose token is shown at the far left, prohibits entry into the Inner Rooms except to those bearing a token. The Inner Rooms are where the most powerful magical tomes are kept and where none but the Great Readers may go, except in the direct company of the Keeper or the First Reader.
The central, highest fortress of the Keep is surrounded by a terraced rock garden of many trees, where natural springs rise and bubble down the rocks in small cascades and pools. These beautiful grounds descend to a ring of buildings along the inside of the massive outer walls: guesthouses, stables, granaries, a warehouse, an infirmary, a temple to Oghma, and shrines to Deneir, Gond, and Milil.
Except in cases of illness or when someone joins the order as an acolyte, no visitor can remain in Candlekeep for more than 10 days at a time, or enter the monastery less than a month after leaving it. Order in the Keep is kept by the Gatewardens five underofficers: four Watchers (who take turns patrolling the monastery and watching the land and sea around from its tallest towers) and the Keeper of the Portal (or gate guard), all five of whom have 12 armed monks (all experienced warriors) as assistants. These underofficers are also said to wield magical rods and rings to enforce their will.
Acolytes are robed in black. Seekers (full brothers) wear robes of mauve. The Seekers are the lowest monks. They do research and fetch and carry. Above them are the Scribes, who copy out works to order or compile books from various sources in the library for salethe chief source of income for the community. (Visitors are forbidden to write in the library.) Over them are the Chanter and the Readers, from whose ranks the offices of the Avowed are filled (and who vote to fill vacancies). All the underofficers wear brown homespun, while holders of the high offices wear robes of various colors that bear adornments of gold thread and stripes of white. Only the Keeper of the Tomes can wear robes all of white. Travelers who enter the Keep proper clad all in white can expect to be stripped on the spot or cast out.
The current Keeper of the Tomes is Ulraunt, a proud and haughty minor mage. It is well not to cross him. The traveler should humble himself to avoid doing so or try to keep out of the Keepers notice. Unfortunately, all petitioners who enter the central Keep must sit at Ulraunts left shoulder for at least one eveningfeast meal and endure his searching questions. The current First Reader, Tethtoril, is often mistaken by visitors for the Keeper because of his intelligent, regal, and sensitive demeanor. Ulraunt rather resents this.
Candlekeep has but one absolute rule: Those who destroy knowledge, with ink, fire, or sword, are themselves destroyed. Here, books are more valuable than people.