Post by DM Leverage on Mar 8, 2013 22:24:21 GMT -5
Triel
- Volo's Guide to the Sword Coast -
This small, stockaded way-village is located on the Trade Way north of Scornubel, where that road meets the Dusk Road that swings across country from Elturel to Hill’s Edge. To the northeast are the Trielta Hills, quiet, rolling grasslands rumored to contain gold, and home to many small, peaceful gnome and halfling communities.
Triel is ruled by Elvar the Grainlord, so-called because he’s obsessed with having enough food to safely survive the winters, when trade virtually ceases along the inland roads. The gates of Triel’s log-and boulder village stockade are locked at night—and visitors are expected to be outside, camping in the fields around so they can do their part to keep thieving bugbears and worse away from Elvar’s precious grain. The stockade itself is crammed, stacked high, and dug deep with crates, barrels, bins and jugs of preserved vegetables and grain, all sealed, numbered, and meticulously labeled as to their contents.
At least Elvar’s lucid enough to hunger after news of the wider world outside his well-stocked, fanatically defended pantry. Traders who bring food, firewood, barrels, or sea salt for food preservation or the like will be honored with a feast at Elvar’s table—and the villagers are good cooks (and well fed, to boot—but then, how could they not be?).
Be warned. Triel not only lacks anything much useful to the traveler, like an inn, tavern, or decent shop—though the villagers seem to have no shortage of money with which to buy anything a merchant might want to sell—but Elvar’s also a little, er, unusual about religions. The Grainlord changes faiths almost by the tenday, complete with vestments, hired priests, if he can get them, and rituals. Messengers sent out to Scornubel or Boareskyr Bridge who take too long to return with a hired priest may find the clergy they bring back is already passe, professing a faith now fallen out of favor. Altar building and dismantling at the Cup of Plenty, the shrine Elvar maintains, keeps two carpenters busy day in and day out as the seasons pass.
This whole-hearted leaping from deity to deity makes things very difficult for visitors. It also makes life none too easy on the local priestess of Chauntea—a stubborn little wisp of a thing by the name of Antriera, who quietly sees to the healing needs of the garrison, farmers, and forage patrols Triel sends out. She’ll also see to the needs of travelers for very reasonable fees.
- Volo's Guide to the Sword Coast -
This small, stockaded way-village is located on the Trade Way north of Scornubel, where that road meets the Dusk Road that swings across country from Elturel to Hill’s Edge. To the northeast are the Trielta Hills, quiet, rolling grasslands rumored to contain gold, and home to many small, peaceful gnome and halfling communities.
Triel is ruled by Elvar the Grainlord, so-called because he’s obsessed with having enough food to safely survive the winters, when trade virtually ceases along the inland roads. The gates of Triel’s log-and boulder village stockade are locked at night—and visitors are expected to be outside, camping in the fields around so they can do their part to keep thieving bugbears and worse away from Elvar’s precious grain. The stockade itself is crammed, stacked high, and dug deep with crates, barrels, bins and jugs of preserved vegetables and grain, all sealed, numbered, and meticulously labeled as to their contents.
At least Elvar’s lucid enough to hunger after news of the wider world outside his well-stocked, fanatically defended pantry. Traders who bring food, firewood, barrels, or sea salt for food preservation or the like will be honored with a feast at Elvar’s table—and the villagers are good cooks (and well fed, to boot—but then, how could they not be?).
Be warned. Triel not only lacks anything much useful to the traveler, like an inn, tavern, or decent shop—though the villagers seem to have no shortage of money with which to buy anything a merchant might want to sell—but Elvar’s also a little, er, unusual about religions. The Grainlord changes faiths almost by the tenday, complete with vestments, hired priests, if he can get them, and rituals. Messengers sent out to Scornubel or Boareskyr Bridge who take too long to return with a hired priest may find the clergy they bring back is already passe, professing a faith now fallen out of favor. Altar building and dismantling at the Cup of Plenty, the shrine Elvar maintains, keeps two carpenters busy day in and day out as the seasons pass.
This whole-hearted leaping from deity to deity makes things very difficult for visitors. It also makes life none too easy on the local priestess of Chauntea—a stubborn little wisp of a thing by the name of Antriera, who quietly sees to the healing needs of the garrison, farmers, and forage patrols Triel sends out. She’ll also see to the needs of travelers for very reasonable fees.