Post by DM Leverage on Mar 9, 2013 4:53:55 GMT -5
Durlag's Tower
- Forgotten Realms Campaign Setting -
Durlag's Tower: Durlag's Tower stands like a single massive fang atop a wall of volcanic rock that rises out of the otherwise smooth plains rolling south of the Wood of Sharp Teeth. Durlag's Tower was built by the dwarven hero Durlag Trollkillor. Durlag had an extreme case of what the dwarves call "goldeneye," an overwhelming lust for treasure.
During his adventuring career he behaved honorably, but in the last years of his life Durlag retired to his lair and devoted himself to creating a "gift" to future generations of adventurers. His tower is so full of magical treasures that it makes casters of detect magic spells dizzy. Magic wards, mechanical traps, and malevolent automatons ensure that adventurers who wish to depart with their lives, much less any part of Durlag's treasure, need to fight as hard as Durlag did to amass his hoard.
New rumors always surface that some new fiend has defeated the wards and taken residence in the tower. The truth is not so simple. At various times, a dragon, a squadron of will-o'-wisps, and an illithid have taken "command" of the tower, but in all cases the occupants eventually discovered that the tower had outsmarted them, turning them into a temporary part of its own defenses rather than actually yielding its secrets. At any time, multiple parties or monsters might be within the tower, fighting for a chance to take control, plunder, or escape.
Information on the current denizens of the tower is available for a small price in the tiny human and gnome settlement named Gullykin, a couple of miles from Durlag's Tower.
- Forgotten Realms Campaign Setting -
Durlag's Tower: Durlag's Tower stands like a single massive fang atop a wall of volcanic rock that rises out of the otherwise smooth plains rolling south of the Wood of Sharp Teeth. Durlag's Tower was built by the dwarven hero Durlag Trollkillor. Durlag had an extreme case of what the dwarves call "goldeneye," an overwhelming lust for treasure.
During his adventuring career he behaved honorably, but in the last years of his life Durlag retired to his lair and devoted himself to creating a "gift" to future generations of adventurers. His tower is so full of magical treasures that it makes casters of detect magic spells dizzy. Magic wards, mechanical traps, and malevolent automatons ensure that adventurers who wish to depart with their lives, much less any part of Durlag's treasure, need to fight as hard as Durlag did to amass his hoard.
New rumors always surface that some new fiend has defeated the wards and taken residence in the tower. The truth is not so simple. At various times, a dragon, a squadron of will-o'-wisps, and an illithid have taken "command" of the tower, but in all cases the occupants eventually discovered that the tower had outsmarted them, turning them into a temporary part of its own defenses rather than actually yielding its secrets. At any time, multiple parties or monsters might be within the tower, fighting for a chance to take control, plunder, or escape.
Information on the current denizens of the tower is available for a small price in the tiny human and gnome settlement named Gullykin, a couple of miles from Durlag's Tower.