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Post by DM Leverage on Apr 30, 2013 9:41:14 GMT -5
Draconic Pantheon
- Aasterinian
- Astilabor
- Bahamut
- Chronepsis
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Post by DM Leverage on Apr 30, 2013 9:41:48 GMT -5
Aasterinian Messenger of Io
DemigodSymbol: Grinning dragon’s head Home Plane: Outlands Alignment: Chaotic neutral Portfolio: Learning, invention, pleasure Worshipers: Chaotic dragons, free thinkers Cleric Alignments: CG, CN, CE Domains: Chaos, Dragon, Luck, Travel, Trickery (Charm, Illusion, Trade) Favored Weapon: Scimitar (claw) Aasterinian is a cheeky deity who enjoys learning through play, invention, and pleasure. She is Io’s messenger, a Huge brass dragon who enjoys disturbing the status quo. Dogma:Aasterinian is flighty and quick-witted. She encourages her followers to think for themselves, rather than relying on the word of others. The worst crime, in Aasterinian’s eyes, is not trusting in yourself and your own devices. Clergy and Temples:Aasterinian’s clerics are typically wanderers who travel in disguise or secrecy. Temples to the goddess are rare in the extreme, though simple shrines dot the landscape—quiet, hidden places where worshipers can rest peacefully on their travels. Her followers enjoy friendly relations with those of Garl Glittergold, Fharlanghn, Olidammara, and similar deities. - Source: Dungeons and Dragons Draconomicon
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Post by DM Leverage on Apr 30, 2013 9:46:45 GMT -5
Astilabor The Acquisitor, Hoardmistress
Lesser DeitySymbol: A twelve-faceted gem Home Plane: Outlands Alignment: Neutral Portfolio: Acquisitiveness, status, wealth Worshipers: Dragons, those who seek wealth Cleric Alignments: NG, LN, N, CN, NE Domains: Dragon, Protection, Wealth (Cavern, Metal) Favored Weapon: Scimitar (claw) Astilabor represents the natural draconic desire to acquire treasure and power. She dislikes the naked greed displayed by Tiamat and her followers. Dogma:Astilabor values wealth and power, but without any stigma of greed. She instills in dragonkind the innate need for collecting and protecting the hoard. She claims that she cannot abide thievery of any kind from her worshipers, but often turns a blind eye if such acts are performed in the name of building one’s hoard. Clergy and Temples:Astilabor accepts only clerics with a neutral aspect to their alignments, the better to remain pure to the goal of acquiring and protecting the hoard. Her clerics prefer not to get involved in conflicts between dragons, but often reward those whose hoards become large and valuable. Astilabor is revered by dragons of all types and alignments, but actively worshiped by few. Most at least scratch out her symbol as a protective ward over their hoards. Astilabor’s worshipers are friendly toward those of Moradin and Garl Glittergold (since those gods respect the value of a gem or coin as much as anyone), but they distrust followers of Olidammara, whom they believe to be thieves at heart. -Source: Dungeons and Dragons Draconomicon
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Post by DM Leverage on Apr 30, 2013 9:47:36 GMT -5
Bahamut The Platinum Dragon, King of the Good Dragons, Lord of the North Wind
Lesser DeitySymbol: Star above a milky nebula Home Plane: Celestia Alignment: Lawful Good Portfolio: Good dragons, wind, wisdom. Worshipers: Good dragons, anyone seeking protection from evil dragons. Cleric Alignments: LG, NG Domains: Air, Dragon, Good, Luck, Nobility, Protection, Storm. Favored Weapon: Heavy pick (Bite). Bahamut is revered n many locales. Though all good dragons pay homage to Bahamut, gold, silver, and brass dragons hold him in particularly high regard. Other dragons, even evil ones (except perhaps his archrival Tiamat), respect Bahamut for his wisdom and power. In his natural form, Bahamut is a long, sinuous dragon covered in silver-white scales that sparkle and gleam even in the dimmest light. Bahamut's catlike eyes are deep blue, as azure as a midsummer sky, some say. Others insist that Bahamut's eyes are a frosty indigo, like the heart of a glacier. Perhaps the two merely reflect the Platinum Dragon's shifting moods. Dogma:Bahamut is stern and very disapproving of evil. He brooks no excuses for evil acts. In spite of this, he is among the most compassionate beings in the multiverse. He has limitless empathy for the downtrodden, the dispossessed, and the helpless. He urges his followers to promote the cause of good, but prefers to let beings fight their own battles when they can. To Bahamut, it is better to offer information, healing, or a (temporary) safe refuge rather than to take others' burdens upon oneself. Bahamut is served by seven great gold wyrms that often accompany him. Clergy and Temples:Bahamut accepts only good clerics. Clerics of Bahamut, be they dragos, half-dragons, or other beings attracted to Bahamut's philosophy, strive to take constant but subtle action on behalf of good, intervening wherever they are needed but trying to do as little harm as possible in the process. Many gold, silver, and brass dragons maintain simple shrines to Bahamut in their lairs, usually nothing more elaborate than Bahamut's symbol scribed on a wall. Bahamut's chief foe is Tiamat, and this enmity is reflected in their worshipers. His allies include Heironeous, Moradin, Yondalla, and other lawful good deities. -Source: Dungeons and Dragons Draconomicon
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Post by DM Leverage on Apr 30, 2013 9:53:18 GMT -5
Chronepsis The Silent, The Watcher
Lesser DeitySymbol: An unblinking draconic eye Home Plane: Outlands Alignment: Neutral Portfolio: Fate, death, judgment Worshipers: Dragons, those who would observe Cleric Alignments: N Domains: Death, Dragon, Knowledge (Fate, Planning, Time) Favored Weapon: Scythe (claw) Chronepsis is neutral—silent, unconcerned, and dispassionate. He is the draconic deity of fate, death, and judgment. His form is colorless and without luster, marking him as an outsider to the struggles of the chromatic and metallic dragons. Dogma:Chronepsis is a passionless observer of the world. He passes judgment on all dragons when they die, deciding where their souls go in the afterlife. Unlike Lendys, Chronepsis is uninterested in justice: he merely observes what is and is not. He is also singularly uninvolved in the activities of the living, and strives to remain so. It is said that only a cataclysm of world-shaking proportions could rouse Chronepsis from his disinterest. Clergy and Temples:Chronepsis has very few active worshipers and even fewer clerics, since most dragons don’t possess the balanced outlook to avoid interfering in the events they observe. The followers of Chronepsis count other faiths neither as allies nor enemies. Of the other deities, only Boccob the Uncaring shares a similar outlook, but neither deity cares enough to forge an alliance. -Source: Dungeons and Dragons Draconomicon
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Post by DM Leverage on Apr 30, 2013 10:03:39 GMT -5
Falazure The Night Dragon
Lesser DeitySymbol: Draconic skull Home Plane: Hades Alignment: Neutral evil Portfolio: Decay, undeath, exhaustion Worshipers: Evil dragons, necromancers, undead Cleric Alignments: LE, NE, CE Domains: Death, Dragon*, Evil (Darkness, Undeath) Favored Weapon: Scimitar (claw) The terrifying Night Dragon, Falazure, is neutral evil. He is the lord of energy draining, undeath, decay, and exhaustion. Some claim he has a decaying skeletal form, but others believe that he looks like a decrepit black dragon whose flesh is pulled tight over his bones. Dogma:Falazure teaches that even a dragon’s long life span need not be the limit to a dragon’s existence. Beyond the world of the living is another realm, one of undeath eternal. It is generally accepted that Falazure created (or had a hand in the creation of) the first undead dragons, such as dracoliches, vampiric dragons, and ghostly dragons. Clergy and Temples:Among the draconic gods, perhaps only Bahamut and Tiamat have more nondragon worshipers than Falazure. Many necromancers of all races revere the Night Dragon, as well as intelligent undead such as liches and, especially, dracoliches. Temples to Falazure are always deep beneath the earth, cloaked in darkness and far from the sun and fresh air of the surface world. The followers of Falazure count all members of good-aligned faiths as their enemies. They may occasionally ally with the forces of Nerull, but such instances are rare. -Source: Dungeons and Dragons Draconomicon
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Post by DM Leverage on Apr 30, 2013 10:19:11 GMT -5
Garyx Firelord, All-Destroyer, Cleanser of Worlds
Lesser DeitySymbol: Reptilian eye superimposed over a flame Home Plane: Pandemonium Alignment: Chaotic evil Portfolio: Fire, destruction, renewal Worshipers: Dragons, sorcerers, warlords, some druids Cleric Alignments: CN, NE, CE Domains: Chaos, Destruction, Dragon*, Evil, Fire (Renewal) Favored Weapon: Sickle (claw) Garyx the All-Destroyer symbolizes the sheer power and destructive force of dragonkind. Some argue that Garyx is actually insane, as a result of his long occupation of the Windswept Depths of Pandemonium. He appears much like a great wyrm red dragon. Dogma:Garyx teaches by example, periodically traveling to the Material Plane to wreak unholy swaths of destruction across the landscape. Those who revere him follow this example, using their power to bring ruin and devastation. Clergy and Temples:Garyx pays little or no attention to his clerics and worshipers, but they care not. They believe that he grants them the power to perform acts of destruction, and that is enough. Perhaps curiously, some druids also revere the renewal aspect of Garyx, knowing that some devastation is always necessary for rejuvenation to occur. Some within the Cult of Ashardalon believe that the great wyrm is actually an avatar of the god Garyx. Few temples to Garyx are known to exist, though his worshipers often carve his symbol near their handiwork. Garyx shares traits in common with Kord and Erythnul, but has no interest in alliances. -Source: Dungeons and Dragons Draconomicon
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Post by DM Leverage on Apr 30, 2013 10:25:13 GMT -5
Hlal The Jester, The Keeper of Tales
Lesser DeitySymbol: An open book Home Plane: Arborea Alignment: Chaotic good Portfolio: Humor, storytelling, inspiration Worshipers: Dragons, bards, performers Cleric Alignments: NG, CG, CN Domains: Chaos, Dragon*, Good, Trickery (Rune) Favored Weapon: Short sword (claw) Hlal is a sleek, copper-colored dragon with a ready grin and a happy glint in her eye. Of the dragon gods, she is the most friendly to nondragons (even Aasterinian enjoys a reputation of playful danger). Dogma:Hlal enjoys sharing stories and songs with those who appreciate such things, regardless of the listener’s race or background. She has little use for tyrants—even well-meaning ones—and even less patience for cruelty or bullying. She teaches that one must be free of restraint, whether real or psychological, in order to freely express one’s opinions. Clergy and Temples:Hlal’s clerics are often multiclass cleric/bards, using music, poetry, and tall tales to spread the faith. Places of worship to Hlal are usually simple shrines, which can be packed up and moved to the next town or dragon lair at a moment’s notice. The followers of Hlal share much in common with those of Olidammara, and many characters pay homage to both deities simultaneously. Both Hextor and Vecna are among her chief enemies, because of their portfolios. -Source: Dungeons and Dragons Draconomicon
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Post by DM Leverage on Apr 30, 2013 10:29:57 GMT -5
Io The Concordant Dragon, The Great Eternal Wheel, Swallower of Shades, The Ninefold Dragon, Creator of Dragonkind
Intermediate DeitySymbol: A multicolored metallic disk Home Plane: Outlands Alignment: Neutral Portfolio: Dragonkind Worshipers: Dragons Cleric Alignments: LG, NG, CG, LN, N, CN, LE, NE, CE Domains: Dragon, Knowledge, Magic, Strength, Travel, Wealth* (Spell) Favored Weapon: Scimitar (claw) Io the Ninefold Dragon is neutral, for he encompasses all alignments within his aspects. He can (and does) appear as any dragon type, from the smallest pseudodragon to the largest great wyrm. Dogma:Io cares only for his “children,” the dragons, and their continued existence in the world. In some cases, this means taking the side of the dragons against other races. In other situations, Io may actually help nondragons fight against a dragon who would otherwise jeopardize the ongoing survivability of the species as a whole. He prefers to remain uninvolved in conflicts between dragons, though if such a conflict threatens to escalate he may step in (either personally or by dispatching Aasterinian or some other servitor). Clergy and Temples:Io has even fewer clerics or shrines than most of the other draconic deities, since his outlook is so broad and allencompassing. Still, even the most devoted cleric of Bahamut, Tiamat, or any other dragon deity pays at least a modicum of homage to the Ninefold Dragon. He also occasionally finds clerics or adepts among the reptilian races, such as kobolds and troglodytes. Io counts no other faiths as his enemies, knowing the value of neutrality in outlook. Even those of greatly varying alignment can find common cause under the banner of the Ninefold Dragon. -Source: Dungeons and Dragons Draconomicon
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Post by DM Leverage on Apr 30, 2013 10:32:32 GMT -5
Lendys Scale of Justice, The Balancer, Weigher of Lives
Lesser DeitySymbol: Sword balanced on a needle’s point Home Plane: Mechanus Alignment: Lawful neutral Portfolio: Balance, justice Worshipers: Dragons Cleric Alignments: LG, LN, LE Domains: Destruction, Dragon, Law, Protection (Retribution) Favored Weapon: Longsword (claw) Unlike Chronepsis, who judges the life of a dragon only after its death, Lendys metes out justice during a dragon’s life. His scales are a tarnished silver, some say because he cares more about judging others than tending to himself. Dogma:Lendys is the arbiter of dragonkind, serving as judge, jury, and executioner alike. When a dragon has committed an injustice against dragonkind, Lendys (or one of his trio of great wyrm silver dragons) is dispatched to deal out appropriate justice. Punishments are severe, and appeals unheard of. Clergy and Temples:The clerics and paladins of Lendys are justice-bringers as well, often serving as arbiters for local communities. In some cases, towns even rely on the local draconic worshiper of Lendys to parse out justice. Clerics of Lendys get along well with worshipers of St. Cuthbert, and poorly with those who follow a chaotic deity such as Kord, Olidammara, or Erythnul. -Source: Dungeons and Dragons Draconomicon
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Post by DM Leverage on Apr 30, 2013 10:37:03 GMT -5
Tamara Her Beneficence, Her Mercy
Lesser DeitySymbol: Seven-pointed star on field of black Home Plane: Elysium Alignment: Neutral good Portfolio: Life, light, mercy Worshipers: Good dragons, healers, those desiring mercy Cleric Alignments: LG, NG, CG Domains: Dragon, Good, Healing, Strength, Sun (Family) Favored Weapon: Scimitar (claw) Tamara is the kindest and most benevolent of the draconic deities. Some mistake this quality for weakness, though such beings don’t make the same error twice. She appears as a luminously beautiful silver dragon, her eyes shining with the brightness of the sun itself. Dogma:Tamara believes in mercy, both in life and in death. Not only does she heal the sick and tend the injured, she delivers a merciful end to those dragons nearing the end of their natural lives. She fiercely detests those who artificially prolong the life of a dragon, particularly when it is against that dragon’s will. Clergy and Temples:Tamara’s clerics are healers, but also deliverers of death to those who try to escape it. They prefer to destroy any undead they encounter, particularly draconic undead (such as dracoliches). Though a peaceful and merciful faith, the worshipers of Tamara do not hesitate to stand against evil or tyranny. Tamara counts Pelor among her staunchest allies and Falazure, Hextor, Nerull, and Erythnul among her enemies. -Source: Dungeons and Dragons Draconomicon
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Post by DM Leverage on Apr 30, 2013 10:43:54 GMT -5
Tiamat The Chromatic Dragon, Creator of Evil Dragonkind
Lesser DeitySymbol: Five-headed dragon Home Plane: Baator Alignment: Lawful evil Portfolio: Evil dragons, conquest, greed Worshipers: Evil dragons, conquerors Cleric Alignments: NE, LE Domains: Destruction, Dragon, Evil, Greed, Law, Trickery (Hatred, Scalykind, Tyranny) Favored Weapon: Heavy pick (bite) All evil dragons pay homage to Tiamat; green and blue dragons acknowledge her sovereignty the most readily. Good dragons have a healthy respect for Tiamat, though they usually avoid mentioning her or even thinking about her. In her natural form, Tiamat is a thick-bodied dragon with five heads and a wyvern’s tail. Each head is a different color: white, black, green, blue, and red. Her massive body is striped in those colors. Tiamat has many consorts, including great wyrm dragons of the white, black, green, blue, and red varieties. Dogma:Tiamat concerns herself with spreading evil, defeating good, and propagating evil dragons. She enjoys razing the occasional village, city, or country, but only as a diversion from more subtle, world-spanning plots. She is the villain who lurks in the shadows. Her presence is felt but seldom seen. Tiamat constantly seeks to extend the power and dominion of evil dragons over the land, particularly when her subjects find themselves embroiled in territorial disputes with good dragons. Tiamat unfailingly demands reverence, homage, and tribute from her subjects. Clergy and Temples:Tiamat accepts only evil clerics. Tiamat’s clerics, like Tiamat herself, seek to place the world under the domination of evil dragons. Though most evil dragons honor Tiamat, few keep shrines dedicated to her in their lairs because they don’t want Tiamat’s greedy eyes gazing at their treasure hoards. Instead, they dedicate vast, gloomy caverns to their deity and keep them stocked with treasure and sacrifices. Tiamat claims not to need allies, though most believe she has bargains with many archdevils and lawful evil deities such as Hextor. Her enemies are numerous, including Heironeous, Moradin, and, of course, Bahamut. -Source: Dungeons and Dragons Draconomicon
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